

This limit was previously constrained by a fixed-size internal driver resource, and is now constrained by available system memory. Increased the maximum limit on concurrent OpenGL contexts.Added a workaround for Far Cry 5 when run through DXVK, which avoids a shader race condition bug that was previously exposed by new compiler optimizations.On desktops like GNOME where the window is initially redirected to the compositor, this may prevent the game from flipping (and thus enabling G-SYNC). Added a workaround for DOOM Eternal, which avoids an application bug where Vulkan swapchain recreation events are not properly handled.Fixed a bug that caused GTK+3 applications using the GtkGLArea class to crash when running on Xwayland.Fixed a bug that could cause flickering in Blender and Steam when running on Xwayland.

This makes the behavior more consistent with other types of attribute assignments. Updated the nvidia-settings command line interface to confirm successful assignment of string attributes.
